Freeciv technology tree5/26/2023 ![]() When compared with actual history, tech trees are wrong. It's a hierarchical view of science, research, and history. Tech trees are one of the big points where historians pick at games. Refer to Skill Scores and Perks for more information. Some Role Playing Games have the similar "Feat Tree", where at character creation time and at every N th Level Up the player gets to choose new traits and abilities (feats) for their character, with some feats requiring other feats to unlock. ![]() The rewards for a tech are improvements for "cities", new units or unit equipments, bonuses for a civilization researching them, or other such things. In such games, each empire's cities (or equivalent) provides some portion of research that is pooled until the civilization researches a particular technology. They are a function of the empire itself. Tech trees typically do not have an on-map representation. The use of tech trees in 4X games is quite different.
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